SpatialFear.SFHealth

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//=============================================================================
// Spatial Fear
// Class: SFHealth
// Description: Abstract base class for all health pickups
//
//
// Author: Markus Nuebel
//=============================================================================

class SFHealth extends PickUp
	abstract;
var (SpatialFear) travel int CreateTag; // Reference to players goaltable. If the tag is not -1 then the corrosponding goal is checked. If the goal was not reached already the pickup is destroyed during level entering. Default: -1
var	(SpatialFear) int HealingAmount; // Amount of healing provided by pickup. Default: 20


// Message played during pickup
function PlayPickupMessage(Pawn Other)
{
//	Other.ReceiveLocalizedMessage( class'SFPickupMessageHealth', 0, None, None, Self.Class );
}

auto state Pickup
{	
	// Touch the health and pick it up
	function Touch( actor Other )
	{
		local int HealMax;
		local Pawn P;
			
		if ( ValidTouch(Other) ) 
		{	
			P = Pawn(Other);	
			HealMax = P.default.health;

			if (P.Health < HealMax) 
			{
				P.Health += HealingAmount;

				if (P.Health > HealMax) 
					P.Health = HealMax;

				PlayPickupMessage(P);
				PlaySound (PickupSound,,2.5);
				Other.MakeNoise(0.2);		

				SetRespawn();
			}
		}
	}
}

defaultproperties
{
     CreateTag=-1
     HealingAmount=30
     PickupMessage="You picked up a some health +"
     PickupSound=Sound'UnrealShare.Pickups.Health2'
     Icon=Texture'UnrealShare.Icons.I_Health'
     RemoteRole=ROLE_DumbProxy
     AmbientGlow=1
     CollisionRadius=22.000000
     CollisionHeight=8.000000
     Mass=10.000000
}

class file time: 12/7/2003 3:58:24 PM - creation time: 12/7/2003 4:03:44 PM
Created with UnCodeX